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00:00 A casually miraculous explanation of the purpose (including winning) 01:46 Losing reach (taking this into account) 02:31 Pattern 1 (illusion) 02:57 Pattern 2 03:37 Pattern 3 (sadness) 04:09 Pattern 4 (illusion 2) 04:37 Pattern 5 (illusion 3) 05:08 A casually miraculous ending [Phantom Joker Stop] (named by Hanabi) This is an odd effect that occurs by chance when a jackpot occurs, as a Joker is placed on top of the Red 7. The sudden jackpot fanfare sounds at Tettelekarn, making it very shocking, and those who witness it in the hall will never forget it. [Sad Joker Stop] (same as above) A derivative version of the illusion. Just when you think it has stopped on the Red 7, two frames drop down to form a Joker line. At the time, some halls had a completely lucky number system, and many halls had consecutive red 7s and blue 7s, and exchanges with King and Joker. This time, I made a video of the three patterns that could be called illusions, one sad pattern, and one strange pattern, which I managed to completely conquer. I couldn't get one of the bad patterns, but please forgive me as the data is too huge (´;ω;`) *Fuwa* This was drawn by using a method of unattended distribution to light up the reserved balls with a self-blinking LED. 100% pure, no lies. It took seven years... First generation Fever Queen II (Sankyo, 1993) Jackpot probability: 1/254 Number of winning balls: 7&15 10 counts x 16 rounds Jackpot payout: Approximately 2,300 balls Chance of consecutive wins on reserved balls 1-4 #Retro Pachinko #Queen #Sankyo #Actual machine video