Why don't game companies get rid of the luck-based grind no matter how much they get criticized?

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중년게이머 김실장

Published on Oct 16, 2020
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As you play games, you will encounter probability-based repetitive elements. Lucky users may achieve their goals in one go, but unlucky users will fall into a cycle of endless repetitive play. Today, we will look at a story that many of you may already be vaguely familiar with, with examples from various games such as Genshin Impact, Epic Seven, World of Warcraft, and Seven Deadly Sins.

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