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All episodes here: • Night Runners In this video, I start my hardcore survival in Project Zomboid with extreme settings! Hordes of zombies at maximum, and that's not all - during the day they walk slowly, but as soon as night falls, they turn into fast and deadly runners. The real horror begins with the onset of darkness! This is the first episode of my big let's play, where every mistake can be the last. Will we be able to survive in this merciless world? Subscribe and dive into this creepy adventure! MODS: 10 Years later Afraid of monsters Authentic Z Black Fever Zombies Bow and arrow ClimbWall Crashed Cars Dynamic Monologue Expanded Helicopter Events Horde Night Jump NightSprinters(41.60+) Pillow`s Random Spawns Please Dont Feed The Zombies Scrap Guns (new version) Scrap Weapons (new version) Shark and Cytt`s Kentucky Car Overhaul AI`s Ambient Color The Darkness Is Coming! The Last Of Us Sounds of Infected (doesn't work for me on the video, but it will fit in there great) True Actions_1.09 True Actions_Dancing_1.06 UndeadSurvivor better fps with full HD settings, but you don't need to install it through the workshop (I can make a guide, write and like it) Settings: sandbox, Population: crazy amount of zombies Time: starting time September 15 7:00 World: immediate water and electricity shutdown, 12 months since the start of the apocalypse, darkness at night: light Nature: cold temperature, very fast erosion rate Events: chance to find shelter, car accident, chance of stories - normal Number of items in the game: Fresh food no, canned food ok, melee weapons ok, firearms ok, ammo very much, few medicines, survival gear ok, few auto parts, literature ok, other ok Transport: Many cars spawn, low initial fuel, sometimes locked, very low overall condition, very frequent alarms Zombie behavior (daytime): speed barely walk strength normal durability normal virus transmission no one infected lethality none resuscitation 0-1 minutes intelligence basic navigation zombies crawl under cars often memory short vision poor hearing poor knockout disabled Advanced zombie settings: Population multiplier 4.0 Starting population multiplier 4.0 Peak population multiplier 4.0 spawn in hours 144 spawn multiplier 0.5 gathering size in group 40 gathering distance 30 HordeNight starting hour 23 Dynamic monologue: prevent lines with errors Expanded Helicopter Events: Continue scheduler forever, FEMA aid deliveries often NightSprinters: FOR ALL SEASONS nightfall hour 23 daybreak hour 4 daytime zombie speed Shamblers, daytime zombie hearing poor, daytime zombie sight poor, daytime zombie memory short Undead survivor: all chances 0.02, amazon 0.04 The darkness is coming CORE: average event length in hours 12 maximim event length 24 The darkness is coming ZOMBIE: daytime zombie strength superhuman Daytime zombie toughness tough YYYAY ...