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◆Free shipping for "100 Hours Curry"! Special collaboration set with postcard sales page → Curry set https://100hcurry.com/product/unohana02/ Set with supplements https://100hcurry.com/product/unohana01/ #feign #feignyouthgroup #unohanashiunechi(Streaming impressions, fan art) X → /konken5 Register for membership here → /@shiune ED video: Michibata Naho ( /nahoroad ) V modeling: Itoshiki no Kori (https://x.com/mitunairito) [Introduction of roles] <Mouse> (Innocent or Imposter) Mouse can see the opponent's role and camp. The ability can only be used once. <Investigator> (Innocent or Imposter) Investigator can see the role and camp, but always receive two results: the "correct result" and the "incorrect result". Both roles may be the same, but they cannot be the same color. The ability can be used any number of times. <Police> (Innocent or Imposter) Police stops the designated person at the front door. The stopped person cannot use the ability. The ability can be used any number of times. <Trapper> (Innocent or Imposter) Trapper sets a trap on the designated person's house. Anyone who comes to the house will be caught in the trap. Anyone caught in the trap cannot use the ability. The ability can be used any number of times. <Tracker> (Innocent or Imposter) You can see where the designated person is visiting. You cannot see serial killers. <Lookout> (Innocent or Imposter) Lookout can see who has come to the designated house. As an exception, you cannot see "serial killers" or "people caught in traps". The ability can be used any number of times. <Provocateur> (Innocent or Imposter) Provocateur makes the designated person have two votes the next day. You can use the ability twice. <Doctor> (Innocent) The Doctor brings the designated person back to life. The ability can be used any number of times. <Foolish> (Innocent) A fool is someone who mistakenly believes they have some kind of innocent (green) role, even though they don't actually have any abilities. They are not known to be "fools" until they are killed or banished and their role is revealed. <Breamer> (Impostor) The designated person will be seen as an imposter (red role) by others from then on. Can only be used twice per game. Applies when the person dies or is banished and is revealed, or to the results of a Rat or Investigator investigation. If the imposter has the same role, the role will remain the same and only the color will change. For example, if a green police officer is targeted, he will appear to be a red police officer. <Cleaner> (Impostor) If the designated person dies or is banished from then on, their published role will be changed to "unknown." Applies when the person dies or is banished and is revealed, or to the results of a Rat or Investigator investigation. <Serial Killer> (Neutral) Can kill a designated person. Police, Trapper, Lookout, and Trapper abilities are ineffective. Serial Killer is notified that the role of the person he kills is "unknown." The condition for victory is to kill everyone. <Magician> (Neutral) Can kill a designated person with lightning if he guesses the role of the designated person. If he guesses wrong, he will self-destruct. Cannot be revived by the Doctor. Cannot be interrupted. Cannot be killed. The condition for victory is to kill everyone except himself. <Ghost> (Neutral) Places a candle in the designated person's house. When he is banished, if the player in the house with the candle is still alive, he will take them down with him. If the game ends when he is banished, he cannot take them down with him. The condition for victory is to succeed in taking them down with him. The player who is taken down with him will lose regardless of whether his team wins. <Bomber> (Neutral) Can place a bomb in the designated person's house. Can be detonated at will, and all bombs will explode. The victory condition is to kill everyone except yourself. <Thief> (Neutral) Kill a designated person and steal their role. Can be used once per game. The victory condition is determined by the result of the theft. <Survivor> (Neutral) Use a shield to survive no matter what. Can be used three times per game. The victory condition is to survive until the end of the game, excluding the survivors.