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A detailed dive into the game design, aesthetics and narrative ambitions of what remains for many From Software's masterpiece. Acknowledgments: Illustrations: AméAmé / ameame.art and Zaink https://www.artstation.com/zaink Credits: Vince_tunes / @vince_tunes3733 Proofreading: Origamichan Audio processing: Auraman / @440_hz Illustration used for the thumbnail: Stu_dts https://www.pixiv.net/en/users/221183... Links: The various interviews with Miyazaki (in English): https://www.bloodborne-wiki.com/2017/... Josh Bycer's essay on accessibility and approachability: https://www.gamedeveloper.com/design/... The game's performance analysis: https://www.eurogamer.net/digitalfoun... The art of Videogames twitter account: https://x.com/VideoArtGame/status/145... The Blood Echoes collection: https://www.tuneandfairweather.com/pr... Volume 2 of Beyond Death: https://www.thirdeditions.com/rpg/445... Sir Ostrava's channel: / @sir_ostrava Alt236's Bloodborne video: • MYTHOLOGICS #2 / BLOODBORNE: The Child... Joseph Anderson's Souls playlist: • Dark Souls Review - Part One Intro: (00:00:00) Art Direction: (00:08:21) Gameplay: (00:38:29) Structure: (01:07:51) Bosses: (01:34:24) Chalice Dungeons: (02:09:15) Narration: (02:34:50) Conclusion: (03:06:41)