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#clashroyale #clashofclans #supercell Clash of Clans and its sequel Clash Royale are two of the most financially successful mobile games ever released. With their style and charm, as well as a clear business strategy, Supercell is one of the most brilliant companies in the gaming industry. A lot of people complain about donations in games (Clash of Clans, Clash Royale), but at the same time these games are very successful and all the indignation of players does not prevent Supercell games from being very successful. So today I will tell the story of Supercell to see what events led to a 94% decline in games that were once the most financially successful. I must say right away that these games are not completely dead, but their decline is too visible. ????Twitch: / xy9enn ????VK group: https://vk.com/xy9en99 ????Contact me: [email protected] ???? Music: www.epidemicsound.com Timestamps: ———————————— 0:00 Intro 1:22 The meaning of genres 1:40 Supercell 3:20 Beginning (Gunshine) 4:58 The company's first cancelled game 5:18 First success 6:25 The rise of Clash Of Clans 6:52 Monetization in games 8:03 Boom Beach exit 8:19 Clash Royal exit 8:40 Supercell sale 8:51 Clash Royal problems 9:46 Brawl Stars exit 10:02 Clash Of Clans update problems 10:43 TikTok Trend 11:01 Conclusion ------------