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Object-oriented programming is a computing paradigm that helps organize a project's source code through the use of Classes, Objects, and Instances. But what does each of these concepts mean? And how do we use them in practice? In today's video, we will explore this important paradigm and, at the same time, understand how this entire system is the basis for the functioning of nodes within Godot. Thank you in advance for your attention, and see you next time ;-)