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The final solution to the high-Hz issue. Part 16. Ghosting, Overdrive, Overshoot, Black Smearing or why Response Time is not Input Lag The first video in a large series about Response Time. Here we will talk about why you should waste time on the topic of response time. The superminds on the Internet have turned this topic into a farce, mixed in Input Lag, think about the noticeability/invisibility of several milliseconds and waste time on any nonsense, but not on important things. Response time (and even more importantly, how a pixel changes its brightness when changing shades) has a huge impact on the quality of perception of the image in motion. It is the response time that determines what visual artifacts can be visible on your monitor. This includes Ghosting (trails behind objects), Overdrive (Response Time Compensation) and its problems like Overshoot/Undershoot or Inverse Ghosting (bright trails behind objects) and Black Smearing (huge smears of black color). In this video, we will talk about all these things in detail and I hope that you will be able to fully understand the whole problematic of the Response Time topic. And only after that, we will be able to look in more detail at questions like how many milliseconds do you need and where these milliseconds are actually tested. Support the channel: Financially: https://www.donationalerts.com/r/zzanya VK group: https://vk.com/public191194485 Or just leave a like/comment, subscribe. Thank you. ZZylki: Ghosting test (you can choose different background colors): https://www.testufo.com/ghosting Chase Squares on test-ufo: https://www.testufo.com/chase BlurBusters about Responce Time: Ghosting/Overdrive: https://blurbusters.com/faq/lcd-motio... Gaia 3D Star Map: http://charliehoey.com/threejs-demos/... Black Smearing test with squares: https://mastodon.social/@marcedwards/... Already on the channel: see the pinned comment Music at the end: in the VK group