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Despite all the assurances of the developers, and the apparently finished story of Kratos, the development of the new God of War game began almost immediately after the release of the third part. And also, almost immediately, rumors began that the game would feature multiplayer. In this video, we will try to figure out whether it was worth making another God of War prequel at all, as well as how much the multiplayer influenced the single-player company. If you like my videos and want to support the channel, the best way to do this is to subscribe, like and tell your friends about the video! You can support the channel financially here: paid subscription with goodies: https://boosty.to/hivooha If you want more content, then pay attention to other sites and platforms: Discord: / discord Twitch: / hivooha Timecode: 0:00:00 - Intro 0:03:04 - Beginning and introduction of the game, difficulty, gameplay basics and combat part 1 0:09:42 - Prison of Furies, KTE, sliding, platforming 0:16:41 - Hecatoncheir, parrying, traditional mini-game, Aegaeon 0:23:24 - Kirra, chests, new opponents, combat part 2, puzzle, Poseidon's ice 0:40:21 - Python, saving, elements (combat part 3), graphics and camera 0:55:05 - Delphic temple, new (old) enemies, datura, Castor and Pollux, amulet of Ouroboros 1:07:30 - Return to Kirra and the prison of the Furies, the problem with puzzles, exposition, linearity of the narrative 1:17:39 - Delos, Kratos' humanity, the problem with puzzles part 2, enemy roster, meeting with the Furies 1:31:01 - Hand of Apollo, oath stone, bugs, size of the statue 1:41:33 - Inside the statue, level design, environment in battles, head of Apollo, the trial of Archimedes and the ending of the game 2:05:01 - Additional content and multiplayer 2:10:56 - Results