Game Development Alone: ​​Borrowed $155, Made $700,000, Free Advertising at Wylsacom

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Точка G // как зарабатывают в IT

Published on Sep 3, 2020
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Alexey Chernega is a game developer and founder of the gamedev studio Roastery Games. The studio's driving force is the game Smartphone Tycoon, which earned more than $700,000. ______ ISSUE PARTNERS: ⇢ Leadbit http://bit.ly/leadbitpre1 - international affiliate network ⇢ WelcomePartners http://bit.ly/WelcomePartnG - a reliable affiliate program in the gaming industry ⇢ Capitalist http://bit.ly/CapGintegr - profitable online payments ______ In the interview, we learned how Alexey started creating games and came up with the idea of ​​​​creating an "economic simulator" in the Tycoon genre. We discussed the process of developing, promoting and monetizing the game. Features of creating and releasing games for iOS, Android and Steam platforms. We talked about players, working with freelancers, attempts to sell a game and the importance of communicating with the audience. At the end of the interview - a competition. ≣ Part of the issue for all sponsors • How to create and launch a mobile game... ≣ Part for sponsors of the “There is traffic...” level • Investments in mobile game development... ≣ Sponsorship / @olegartyshuk (UPD: does not open in all regions. Sometimes you need to use a VPN) _______ ■ Oleg’s Instagram / olegartyshuk ■ Telegram channel https://t.me/video4it ​​≣ “Tochka G” merch http://bit.ly/merchDOTg ■ Write to Oleg http://tochkag.org/land/request ■ Telegram chat for subscribers https://goo.gl/SC8koU Social networks: Facebook (giveaway of tickets to conferences) https://www.fb.com/tochkaGshow VK group https://vk.com/tochkagshow Be sure to check out Tochka G: $2 million in CS:GO skins – DMarket marketplace • $2 million/month on CS:GO skins and other... Business on mobile and html5 games • Business on mobile and html5 games: more... Business model of "Awem Games" • More than $1 million per month on mobile games... Timeline: 00:00 Introduction 01:00 About Alexey's first games in the "tests" genre 04:05 "I had to learn to draw myself" 08:25 Step-by-step process of creating a game using Smartphone Tycoon as an example 17:22 Risks and benefits of pre-publishing a game on gaming portals 19:35 About the release of Smartphone Tycoon in the App Store and Google Play, and free PR from Vilsak 21:45 Ways to monetize a mobile game. Maximum profit 24:36 Geography of the game Smartphone Tycoon 26:01 About the release of the game on Steam 27:10 Where is there more money - in the App Store or Google Play?! 28:12 Why Google Play removed the first version of Smartphone Tycoon 30:44 About choosing a game engine 31:13 How to make money playing on Steam 33:13 Total income from Smartphone Tycoon 33:55 About the problem with updating the game in the App Store 34:33 Does the game rating affect income?! 34:51 Why don't you advertise your games?! 35:53 Other projects and Alexey's opinion on hyper-casual games 38:52 Smartphone Tycoon audience 39:09 Cooperation with contractors: the difficulties of remote work and the cost of their services 40:40 The impact of the crisis on the number of players. How much does the game earn now 43:21 About competition and piracy in the gamedev market 44:39 About copying games and the lack of updates 44:46 How to improve the game rating?! 46:21 Features that increase the popularity of a mobile game 49:19 About attempts to sell a game 51:34 Number of players. Channels of communication with users 52:44 Is it worth cooperating with publishers?! 54:03 About plans for the future and the main mistakes in business 56:56 Competition Links/mentions from the interview: Instagram Alexey / chernegaaa FB Oleg / siterating Roastery Games https://www.roasterygames.com/ Subscribe to the channel / @olegartyshuk

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