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Thank you for watching! ↓↓↓↓↓↓↓↓↓ Spoilers below ↓↓↓↓↓↓↓↓↓ This time, I talked about how Saga was born from a mistake, but "there is no development team that doesn't make mistakes." This much is absolute. That's how difficult card game development is. I think the level of development is more determined by "how fun the game is" than by "how precisely the game is made." ↓Self-introduction video↓ • [First post] Former card developer teaches how to make "good cards"