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◆Free shipping on "100 Hours Curry"! Special collaboration set with postcard sales page → Curry set https://100hcurry.com/product/unohana02/ Set with supplements https://100hcurry.com/product/unohana01/ #feign #FEIGNStudyVillage #UnohanaShiunechi (Streaming impressions, fan art) X → /konken5 Membership registration here → /@shiune ED video: Michibata Naho ( /nahoroad ) [Introduction of roles] <Rat> (Innocent or Imposter) Rats know the opponent's role and camp. They can only use their ability once. <Investigator> (Innocent or Imposter) Investigators know the role and camp, but they always receive two results, a "correct result" and an "incorrect result". They can both be the same role, but they can never be the same color. They can use their ability any number of times. <Police> (Innocent or Imposter) Police stops the designated person in front of the entrance. The person who is stopped cannot use the ability. The ability can be used any number of times. <Trapper> (Innocent or Imposter) Trapper sets a trap in the designated person's house. Anyone who comes to the house will be caught in the trap. Anyone who is caught in the trap cannot use the ability. The ability can be used any number of times. <Tracker> (Innocent or Imposter) You can see where the designated person is visiting. You cannot see serial killers. <Lookout> (Innocent or Imposter) Lookout can see who has come to the designated house. As an exception, you cannot see "serial killers" or "people caught in traps". The ability can be used any number of times. <Provocateur> (Innocent or Imposter) Provocateur makes the designated person have two votes the next day. The ability can be used twice. <Doctor> (Innocent) Doctor brings the designated person back to life. The ability can be used any number of times. <Idiot> (Innocent) An Idiot is someone who mistakenly believes they have some Innocent (green) role, even though they don't actually have any abilities. You won't know they're an "idiot" until they're killed or banished and their role is revealed. <Breamer> (Impostor) Makes the designated person appear to others as an Impostor (red role) from then on. Can only be used twice per game. Applies when the person dies or is banished and is revealed, or to the results of a Rat or Investigator investigation. If the Impostor has the same role, the role remains the same and only the color changes. For example, if a green Police officer is targeted, they will appear to be a red Police officer. <Cleaner> (Impostor) If the designated person dies or is banished from then on, their published role will be "unknown." Applies when the person dies or is banished and is revealed, or to the results of a Rat or Investigator investigation. <Serial Killer> (Neutral) Can kill the designated person. Does not affect the abilities of Police, Trapper, Lookout, or Trapper. The serial killer is notified that the role of the person he killed is "unknown." The condition for victory is to kill everyone. <Magician> (neutral) If you guess the role of the designated opponent, you can kill them with lightning. If you guess wrong, you will self-destruct. You cannot be revived by the Doctor. You cannot be interrupted. You cannot be killed. The condition for victory is to kill everyone except yourself. <Ghost> (neutral) Place a candle in the designated opponent's house. When you are banished, if the player in the house with the candle is still alive, you will take them down with you. If the game ends when you are banished, you cannot take them down with you. The condition for victory is to succeed in taking them down with you. The player who was taken down with you will lose regardless of whether their side wins. <Bomber> (neutral) You can place a bomb in the designated person's house. You can detonate it at will, and all bombs will explode. The condition for victory is to kill everyone except yourself. <Thief> (neutral) Kill the designated person and steal the opponent's role. Can be used once per game. The victory condition is based on the result of the theft. <Survivor> (Neutral) Use a shield to survive no matter what. Can be used three times per game. The victory condition is to survive until the end of the game, excluding the survivors.