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Cross-genre hybrids are not uncommon in game development. But not every game series managed to combine almost all the best from two different genres. Nowadays, it is almost impossible to find a strategy without RPG elements - pumping units and commanders in one form or another has become almost as much a mandatory element for these games as a mini-map and framing. One of the first turn-based strategies in which commander pumping appeared was the legendary Heroes of Might and Magic, released in 1995. But if HoMM was and remains a strategy with an RPG component, then Disciples managed to become one of the first full-fledged hybrids in which the strategic and role-playing components were almost equal. Friends, today we propose to discuss the evolution of the Disciples game series. Some may think that this is just a clone of Heroes of Might and Magic, but this game also has a huge audience that has seen its own unique, gothic style in the game, which from some point of view is not inferior even to the great Gothic 2 (Gothic2). Sit back, we are starting our story. 0:00 - Introduction 3:46 - History of creation 6:08 - Disciples: Sacred lands 18:11 - Disciples 2: Dark prophecy 25:33 - Disciples 2: Gallean's return 31:16 - Disciples 3: Renaissance 40:55 - Disciples 3: Resurrection 44:35 - Disciples: Liberation 55:54 - The path taken by Disciples Enjoy watching!) We also invite you to get acquainted with the products of our studio: Google Play: https://play.google.com/store/apps/de... App Gallery: https://appgallery.huawei.com/app/C10... App Store: https://apps.apple.com/ua/app/untold-... Our website and feedback: https://www.virgin-wizard.com/untold VK: https://vk.com/virgin_wizard #disciples #disciples2 #virginwizardstudio