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Assets are like a bag of potato chips - once you start, it's almost impossible to stop before the bag is really empty. One stupid idea follows the next and slowly but surely a picture emerges of what you still want, whether you need it or not. After a series of individual tools and bits and pieces, we build a sturdy lunchbox together for use in the canal so that the sandworms don't eat the mortadella off the bread again! Chapters: 00:00:00 - Introduction 00:00:25 - Overview of created assets and notes on creation 00:07:41 - Basic body for the lunch box 00:18:30 - A hinge, or two, or three 00:24:35 - Something to hold - the handle 00:30:51 - The closure 00:35:31 - Creating dependencies in the model 00:36:35 - Adjusting the shading by hand 00:40:07 - Creating and organizing assets 00:43:22 - Testing assets and - oh damn! 00:45:18 - Summary 00:46:56 - Closing Links: Blender website: https://www.blender.org/ Blender Development Fund: https://fund.blender.org/ Blender Studio: https://studio.blender.org/welcome/ The Blender logo is the property of the Blender Foundation. More information and the license at: https://www.blender.org/about/logo/ Software used: Blender 4.2.3: https://www.blender.org/ OBS 30.2.3 :https://obsproject.com/de DaVinci Resolve 19.1: https://www.blackmagicdesign.com/de/p... PureRef: https://www.pureref.com