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???? Support the channel by downloading Rise of Kingdoms via the link http://bit.ly/RoK23-Iconoclaste?r=qr or the QR code in the video and receive lots of BONUS with the code: RoKTechPow. Technology is Power! ???? Support us on PATREON ► / iconoclaste Hello… you! Video about bosses, yes, there are still things to tell. Always. Because bosses are cool, there is always a way to get messages across through their staging and when it's done well, well it's great. A boss is a particular passage of a real video game. We can look at it from several angles. Either a checkpoint of your abilities at a given moment in your favorite video game… or a narrative climax that your character will have to overcome… or, and this is often the case, it's simply an old video game custom that we have a hard time getting rid of. Well yes. That's a bit why, if I personally like bosses a lot, it's completely understandable that we campaign to see them disappear, as their presence can be felt as completely at odds with what the game wants to tell. It's the famous and very famous - and sorry in advance for the scholars, I had to talk about it one day - ludonarrative dissonance (With stars and glitter, whispered) Okay, this is the annoying moment for some, sorry, but I have to say a few words about this term. It's very well-known, very explained by many people but here there is also and especially a slightly more lay audience, so here we go. Broadly speaking, ludonarrative dissonance is... well, a dissonance. A message that is supposedly contradictory to what we think we have understood about the overall purpose of the game. It's a Nathan Drake who kills heavily armed militiamen left and right and whose big bad guy is two or three notches above... while Nathan Drake is not supposed to be a mass murderer. Good-looking guy, great jokes and grave-robbing, not genocidal. A bit like a guy who shows up with his synthesizer to play Jean-Michel Jarre right next to a Dan Ar Braz performance at the Bannalec cider festival. There you go, it's dissonant. It's... why not, eh, something can come out of it, but it raises questions. And well, bosses, yes, they can also raise these kinds of questions. But it can also and above all fit very well into a modern video game dynamic... and that's what I want to talk about today. These bosses who not only tell something... but also and above all with whom you often don't necessarily agree with what the game is going to force you to do. No but I understand the message, no worries, it's coherent, OK. But I don't want to do it... I... I'm going to do it, because we're in continuity, it's logical, it's beautiful (or not). But it's not cool, game, really, you got me. 0:00 Sponsorship 1:22 Intro 4:02 Ganon / Zelda Wind Waker 7:56 Les Scribes / Inscryption 12:00 Beepy / NieR Replicant 16:30 Cutie / It Takes Two 22:02 Conclusion == ... == ...