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Let's enjoy playing Werewolf today!! ▼Regulations13-person village: 3 werewolves/1 madman/1 fortune teller/1 medium/1 knight/6 villagers (excluding the 4 who were hung 6 times) ・During the night of the first day, the fortune teller is informed of the people other than the werewolves (including the madman) ・No missing roles ・Village deception allowed ・There is a will ・Knights' continuous guard, self-escort, and no escort prohibited ・Officials may also lie about results or abilities ・Werewolves cannot attack themselves or their allies, and cannot choose not to attack ▼About discussion time ・The discussion time is 8 minutes on the first day, and decreases by 1 minute thereafter (minimum 3 minutes) ・Officials are prohibited from using their abilities at the same time and announcing their results at the same time ▼About voting time ・Free voting in any order (30 seconds)・When all surviving players have finished voting that day, the person with the most votes will be executed▼About ties and runoff defenses・If the result of the vote results in a tie, a runoff defense (50 seconds) will be held・The target will make an defense, and all surviving players other than the target will vote for who they voted for (number and name) in the ZOOM chat box at the same time・If the number of votes is the same twice, the game will move to night time without an executioner・If the number of votes of the survivors is the same, with all votes being 1 each, the game will move to night time without an executioner▼About night time・Werewolves can communicate with each other for 1 minute at all times during night time・Werewolves can extend their night time communication time by 1 minute at their discretion once (in that case, they must report to the GM)・This is the time for fortune tellers, mediums, and knights to use their abilities (please use your abilities within 1 minute of entering night time)▼About detailed decisions・The GM will make all final decisions. #Yuzupon's house #Choshoshinsha werewolf