Writing a Voxel Engine Using Retro Technologies [Python/Pygame]

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Standalone Coder

Published on Nov 3, 2021
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This video describes the process of creating a retro Voxel engine based on the Voxel Space algorithm and Ray Casting techniques, this algorithm was used in games of the early 90s. The Python language and Pygame, Numpy, Numba modules are used GitHub: https://github.com/StanislavPetrovV/V... #standalonecoder

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