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Play via cloud: https://cloud.my.games/?_1ld=3398319_... Subscribe and get exclusive content from me: https://boosty.to/lvcai You can support my work with a donation: https://donatty.com/lvcai In modern games, you quickly stop noticing the sound, because it rarely affects the gameplay. I launched Thief again and realized that back in 1998, this grandfather of immersive sims surpassed the sound design of today's blockbusters. Of course, from a technical point of view, the game sounds simple, but it does something very important. And what exactly - you will find out from the new video. 00:00 - What's the deal 01:43 - The Great Sound Director You Don't Know 02:27 - The Dynamic Soundtrack of System Shock (1994) 04:18 - How Shodan and Audiologs Came to Be 06:22 - The Innovation of System Shock 07:14 - Sponsor Block 09:10 - Development and Design Principles of Thief: The Dark Project (1998) 11:30 - Thief vs Metal Gear Solid 13:28 - Sound as a Mechanic 15:06 - Sound is More Important than Graphics 15:41 - Mental Model in Game Design 17:22 - What's the Problem with Sound in Modern Games 18:43 - The Revolutionary EAX Technology That's Been Forgotten 19:27 - Sound as Part of Level Design 20:49 - New Games Also Have Good Sound 21:24 - Where Did It Go EAX (Environmental Audio Extensions)? 22:44 - Why has the sound in games become more boring? Telegram: https://t.me/lvcai Discord server: / discord Public in VK: https://vk.com/lvcai Write about advertising here: [email protected] Video — Lutsay