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Gravity Rush is one of the latest games made by Japan Studio, a team of developers to whom PlayStation owes part of its identity and legacy. They created things like Parappa the Rapper, Ape Escape or Patapon, in addition to having helped with the publication of some titles such as Bloodborne. What makes Gravity Rush impressive are the inspirations that its director, Keiichiro Toyama, used to develop it. He showed his fascination with Franco-Belgian comics to give it a very striking artistic style in the form of a comic book. He also used his past experiences in survival horror to give it a rather unique atmosphere, since he was responsible for Siren and Silent Hill. In this video I explain in more detail about all these interesting facts surrounding the franchise. In these years where PlayStation suffers with delivering more exclusives, it is nice to remember the times when titles like Gravity Rush existed. In addition, we have to prepare for its movie and its hypothetical third part. 00:00 What is Gravity Rush and why did it fail? 05:19 From Silent Hill to Gravity Rush 11:43 Where does its artistic appeal come from? 17:10 One last chance for the series Social networks and contact email: Email: [email protected] Twitter: / spartan115jef TikTok: / spartan115jef Thank you very much for watching the video. If you want to see more reviews, impressions, analysis or discover more about the video game industry, subscribe to the channel. Thanks for reading uwu. #gravityrush #japanstudio #playstation #gravityrushremastered #sony