The Ontology of Horror: How Aesthetics and Mechanics Define the Video Game Genre

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Трепанация Нарратива

Published on Feb 11, 2019
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Horror in video games is more than just jump scares, zombies, and demons. It’s not so much a clearly defined genre as a development philosophy. Why? This video will tell you about this and how games of this genre work. P.S. Ontology is the study of being. Patreon: / pan_meditat Boosty: https://boosty.to/j_calavera Donation Alerts: https://www.donationalerts.com/r/j_ca... Telegram: https://t.me/pan_meditat and https://t.me/cybervalhalla Twitter: / panmeditat Detention: • Detention Analysis - Fear and Reality... Fatal Frame II: • Fatal Frame 2: Crimson Butterfly Pl... Fatal Frame III: • Fatal Frame 3: The Tormented Playth... Uninvited: • NES Longplay [227] Uninvited Yomawari: • Yomawari: Midnight Shadows - Full Gam... Eternal Darkness: Sanity's Requiem: • Eternal Darkness: Sanity's Requiem (G... Doki-doki Literature Club: • A Comprehensive Exploration of Doki D... Shintaro Kago: • An Introduction to Shintaro Kago Siren Blood Curse: • Siren Blood Curse Full Game Longp... Lost In Vivo: • LOST IN VIVO [Full Playthrough] - TER... Outlast: • Video Yume Nikki: • Yume Nikki - FULL LONGPLAY HD (No Com...

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