The near-DEATH FALL of a Video Game Legend ICONS

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Iconoclaste

Published on Jun 26, 2023
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???? Support us on PATREON ► / iconoclaste ???? Win the video game of your choice on Instant Gaming ► https://www.instant-gaming.com/fr/giv... ???? Instant Gaming (PC Games -70%) ► https://www.instant-gaming.com/fr/?ig... Hello… you! Street Fighter 6 is cool, right? In any case, I like it. We could spend time covering the game with superlatives. The first thing that strikes the mind is its in-depth work to make its experience as welcoming as possible. Tutorials everywhere, challenges and a speech adapted to the language of modern fighting games accompanied by different game options, yes, Street Fighter 6 is a model. Secondly, it's its content. Bloated, gargantuan, generous, all that it is, Street Fighter seems to come back from afar after a not exactly glorious period in which its previous episode exclusive to the Playstation 4 and PC got bogged down. Street Fighter 5 is recognized as being a failure. It is a failure for you, it is a failure for me, it is a failure for Capcom who also took it very badly. Yet it is strange how everything seemed to be going well before too. Street Fighter 4, the episode a little before, had come to restore the reputation of a license that had tended to close itself off and its resolutely hardcore audience. Although I love Street Fighter 3 with all my being to the point of putting its music everywhere I can, I have to recognize that by the mastery it requires to have a little fun, the license was heading straight for a wall. Be careful though, Street Fighter 4 was far from being the opening game that we imagine. On a technical level it is certainly stripped of some of its most complicated mechanics, the game is nonetheless one of the most rigorous. Street Fighter 4 requires investment and time. But Street Fighter 4 is also the project of a charismatic man. The one who will bring the license out of the shadow in which it has placed itself: Yoshinori Ono. Promise of a return to the forefront, return to the source and nostalgic fiber Street Fighter 2… and arcade. Street Fighter 4 is a very good game born of a miracle: this desire to do things well that put Ono, creator of ideas, and his team, on the same wavelength, carried by other very well-known heads also responsible for the incredible balance on which the game stands, like its director Takashi Tsukamoto, and its producer, Jun Takeuchi, . A precarious balance that was just waiting to falter but that would propel the guy as Mr. Fighting Games at Capcom, because he would become the symbol of its unexpected success. What is less well known is that the guy had ideas, talked a lot and let his teams fix the broken pots by trying, in extremis, to add the things announced the day before, pulled out of Yoshinori Ono's hat. What is talked about a little less is that between Street Fighter 4 and 5, time passed... and games. Street 4 was only Ono's flash of lucidity. In the meantime, we had Street Fighter X Tekken, a dramatic failure in which Capcom injected a lot of money for no return on investment. An ambitious project whose opposite counterpart was initially planned, Tekken X Street Fighter, but whose disenchantment with players left the game to fall into oblivion. The rest of this project... Akuma in Tekken 7. Also Marvel vs Capcom Infinite, whose release was very mixed. Well, no need to draw you a picture. Street Fighter 5 then bears on its shoulders the weight of failures and Ono's stubbornness. He thinks he's the savior of Street Fighter since the 4th, the only one capable of understanding the license and doing something with it, even though those around him try in vain to give him advice... And Street Fighter 5, today it's very good! Wait, what? 0:00 Introduction 4:21 Development: It's Complicated 8:51 Disastrous Launch: There's a Problem 20:29 Preparing for the Future Without Ono 26:26 Conclusion Sources: La cartouche (Podcast): https://www.blueprint.pm/la-cartouche... on Yoshinori Ono's departure: https://tinyurl.com/4mrdnbpb Forbes on the state of SF5 upon release: https://tinyurl.com/y9a8uh7h Brian_F on the Buffer: https://tinyurl.com/ywd4r8yt == ... == ...

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