190 views
In this tutorial we will work on subdivision surface modeling applied to a model with organic shapes such as the submarine, we will work on primary, secondary and tertiary shapes and we will solve the problems that topology may present to us. On the website, you can find the fully narrated tutorial in real time, with techniques and development explained during the modeling process. Within the Course you will learn everything you need to enter the world of modeling and 3D Design. More than 260 videos at your disposal! ???? You will learn tricks, techniques and workflows. ???? You will learn to model in High Poly and Low Poly. ???? You will learn the Boolean modeling flow and SubD. ???? Sculpting techniques. ???? Optimization, creation of UVs and Bake of Geometry for video games. ???? Materials and Texturing in Blender and Photoshop. ???? Lighting techniques. All the material has been taught during the face-to-face classes of the Specialization Course in Video Games and Virtual Reality and 3D Animations, games and interactive environments during the last years, in which I have worked as a Specialist Professor. Find out more here: www.riseofperseus.com