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Please subscribe to our channel and comment as it will motivate us to continue our activities! I'm not sure if it's Anjo Nala or Angel Nara 🙃 The third limited character, and the first with a contract-type ability. As always, it's very strong. It's a beast attribute, but it can be paired with any attribute character. It has a follow-up attack, so the rating of 37 goes up again. The two Numbers are strong no matter what. Character details ↓ (This time the performance is quite complicated, so there may be some mistakes, but please forgive me.) Anjo Nala / Beast / Attacker Spell 1: Single attack / Deals 180, 270, 450% mental damage and gives the target 1 stack of [Heartbeat] status, which lasts for 2 turns. If you are in [Joy] state, the duration of that turn is reduced by 1. When attacking, deals an additional 40, 60, 100% mental damage for each type of [Status Abnormality] on the target. Devoted: Status Abnormality / Damage dealt is reduced by 10%. Stacking up to 3 times will cause the enemy to be [Charmed] for 1 turn. Revel: Channel self / Can be activated with Spell 2 / Activates [Angel's Temptation] upon ending. Angel's Temptation: Grants all enemies 1 stack of [Devoted] and deals 150% mental damage. If activated at the end of [Revel], grants [Charmed] instead and deals an additional 250% mental damage. Spell 2: Channel self / Grants the enemy self to be in [Revel] for 7 turns. If the enemy is already in [Revel], the duration of that state is reduced by 1, 2, or 3. Ultimate: Channel self / Grants both the enemy self and [Contractor] to a channel state (both will be unable to act while in channel state). At the start of the next turn, sacrifice 50% of the remaining HP of [Contractor] to activate the Contractor's ultimate, then activate Anjornara's ultimate attack. Ultimate Attack: Area Attack / Gives all enemies two random [Collection of Debuffs] effects and deals 500% mental damage. Deals an additional 60% mental damage for each type of [Status Abnormality] on all enemies. Insight I: At the start of battle, select another ally to become [Contractor]. Depending on the origin of [Contractor], Anjornara and [Contractor] will enter the following contract state, and the following stats will increase depending on the status of the other. Spirit, Intelligence [Spirit and Body]: Attack power, Max HP +4% Beast, Tree [Shadow and Shadow]: Critical damage, Real defense +8% Rock, Star [Bone and Blood]: Critical rate, Mental defense +8% Insight II: At the start of the battle, Critical damage +15% Insight III: When [Contractor] uses a spell, if the person is in [Rejoice] state, the duration of the spell is -1. In addition, the following effects are activated depending on the contract state. [Spirit and Body]: Activate rank 1 spell 1 on the enemy with the lowest HP. This pursuit is considered as one additional action. [Shadow and Shadow]: Own MP +1. [Bone and Blood]: Activate [Angel's Temptation]. This pursuit is considered as one additional action. (Up to 2 times per turn). In the video, the spells were turned off in the order of debuff → channel, but I think the pace of the pursuit is faster in the opposite order, so I'll give it a premium. Personally, I recommend Star or Rock as the contract attribute, as you can see from the firepower of the two games in the video. (The combination with 37 is very strong) I get the impression that there aren't many opponents in high-difficulty content that Charm works on, so aside from the stun effect, I think it's quite strong to be able to follow up with high firepower quite often. #reverse1999 #Reverse1999 #Reverse1999