83,497 views
This is a tutorial on creating procedural 3D graphics using the sphere tracing technique - Ray Marching. The implementation uses the ModernGL library for the Python language, and all the work is done with OpenGL by writing a GLSL fragment shader. Link to the file with SDF functions: http://mercury.sexy/hg_sdf/ Project code: https://github.com/StanislavPetrovV/P... Inigo Quilez (Useful information on Ray Marching): https://iquilezles.org/www/articles/d... #standalonecoder