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https://t.me/intellect_sadi - Useful channel with books and podcasts https://vk.com/sadigsanly - My VKontakte https://www.litres.ru/?lfrom=ID279387349 - access to 1,000,000+ e-books, audiobooks and podcasts of all genres. WHAT IS THE BOOK ABOUT Slava Gris - Mistakes of Video Game Developers. From Idea to Failure From the author of the popular book "Make a Video Game Alone and Don't Go Crazy"! From a lone freelancer to the owner of his own video game publishing house - Slava Gris shares the secrets of the industry with aspiring developers! INSTRUCTIONS FOR PREVENTING COMMON MISTAKES WHEN DEVELOPING A VIDEO GAME How to soberly assess your project? What prevents you from competently planning your work? What psychological characteristics of players should be taken into account? Creating video games is a special art. The developer's tool is not a computer, not game engines, but the brain and the power of imagination. Thanks to the latter, you can create a masterpiece or bring everything to a complete fiasco. The book "Mistakes of Video Game Developers: From Idea to Failure" will explain how to avoid the most common mistakes, teach you to competently analyze the chosen direction, clearly assess your strengths and not give up on the way to your goal. Slava Gris is a lone developer, the creator of Fearmonium, Catmaze and Reflection of Mine. He went from a freelancer to the organizer of his own video game publishing house. His first book "Make a Video Game Alone and Don't Go Crazy" became very popular among readers. Being a master of psychology and curator of many teams making video games, the author will consider the problems of developers taking into account the peculiarities of human thinking and talk about non-obvious ways of influencing the player.