133,406 views
In this review of The Elder Scrolls IV: Oblivion, I want to tell you why I like playing it differently, why the rope won't last long, and how it all relates to mods. Boost: https://boosty.to/dubaq Leave a tip: https://www.donationalerts.com/r/dubaq List of mods: Oblivion Script Extender - a mandatory script without which the game with a bunch of mods will not start Better Cities - expansion of cities Oscuro's Oblivion Overhaul - rebalance of everything, including autoleveling Creature Addons for Oscuros Oblivion Overhaul - new creatures for OOO mod Oblivion XP 4.1.5 - mod for exp Weather All Natural - weather conditions and lighting for houses Oblivion Character Overhaul - normal faces Weapon Improvement Project - improving the appearance of weapons LINK - Oblivion mod customizer Trees Overhaul - external improvement of trees Immersive Weapons - new varied weapons In addition, it is worth improving the textures of everything in general. Caves, houses, objects. I don't remember the specific names. They are dragged into the TEXTURES folder. This info is in any video about mods. There, they will most likely tell you about the main mods, such as Oblivion Script Extender, LOOT and WRYE BASH, without which the mods simply won't work. 00:00 - What is the video about? 1:44 - Plot and LORE 4:45 - About character creation 5:43 - About leveling, wild auto-leveling and a fix for all of this 8:48 - About cities, caves and an open world generator 10:49 - About NPCs, their immortality and main functions 13:35 - About quests and guild branches 18:08 - About DLC 19:47 - Summary