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Reality and fiction, the creator and his works — these are all complex topics that have been the subject of many books and a huge number of films. In the hands of one Finnish developer, all these concepts are transformed into exciting games that expand ideas about the medium and the stories that can be told within the video game format. Starting with relatively simple plots about deadly races and a police officer with mental trauma, Sam Lake has spent 27 years creating an entire multiverse that has captured the minds of millions of players. And while fans of Remedy projects enthusiastically study the secrets of paranormal offices and the minds of crazy writers, Lake himself is no less enthusiastic about studying the minds of the players themselves. How did a budding writer get into the gaming industry? What is his unique approach to interactive stories? And why can his complex plots be safely called gaming postmodernism? In this video essay, we talk about the creative path and unique approach of Sam Lake, the creator of Max Payne, Control, Quantum Break and the Alan Wake duology. ⚡️For your convenience, we have created a Telegram channel to contact you - https://t.me/igrapoisk. Subscribe to learn the main things from the world of games: exclusives, live broadcasts, reviews, news and memes.