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All about multiplayer / online games device, a look from the inside / Networking This material will help answer such questions: How to create an online game, How to create a multiplayer, How a multiplayer game works 00:00 Contents 01:18 Types of multiplayer: Offline Multiplayer, Dynamic Single player, Turned Based Multiplayer, Real Time Multiplayer. What is required for implementation. Hosting, data base, servetr list, matchmaking, dashboard, lobby. Backend / Frontend. Online services. 05:55 Connection: How server logic works, fight against cheating, replication. 08:52 Data transfer: How information is transferred on the Internet, Data packets, TCP / IP, UDP, IP socket. DNS Server, domain name, Latency, Ping, PDV. 12:32 Client-Server: Peer-To-Peer, Listen Server, Dedicated Server, Listen-Peer. 14:46 Connection: What problems can you encounter when connecting to a server. NAT, gray IP, white IP, static / dynamic IP, how to find out the local IP. VLAN virtual local area network - Hamachi, Radmin VPN. Proxy Server, VPS, VDS. IPv4 / IPv6. 18:48 Creating a multiplayer: Optimization - Map, balance, Mechanics. How to create an online game: Mirror, Photon for Unity, Multiplayer in Unreal Engine works out of the box. One-time donation https://new.donatepay.ru/@cyberstars Patreon - / cyberstars Discord - / discord TikTok - https://www.tiktok.com/@cyberstars_en... Google Play - https://play.google.com/store/apps/de... Facebook - https://www.facebook.com/CyberstarsEn... Instagram - https://www.instagram.com/cyberstars_... VKontakte - https://vk.com/cyberstars_entertainment Telegram - https://t.me/cyberstars1 #cyberstars #gamedev