59,084 views
Outblock rate: https://clck.ru/3FRXkY — and with the promo code MEDIA you get a 10% discount. We tell you how the level design of Bethesda games has evolved, what problems the studio's new projects still have, and what they've lost. Paid courses https://bit.ly/xyz_vpaid Free courses https://bit.ly/xyz_vfree Consultation https://bit.ly/xyz_vcons Our pages Telegram https://t.me/xyz_cg VKontakte https://vk.com/xyz_gamedev Discord / discord Timecodes 00:00 Introduction 00:48 Origins and pain 03:40 Engine limitations 07:37 Movement system limitations... 08:22 [Loading screen] 09:29 ... movement system 10:15 Hubs are the solution 16:50 But hubs are not the whole game 22:06 But these problems were fixed in Skyrim 23:26 And then they brought them back 24:38 Has Starfield gotten better? Yes! [SARCASM] 29:58 So it was better before? Who worked on the video Screenplay: Ruslan Zhigalov, Yuri Kulagin Voiceover: Igor Popov, Yuri Kulagin, Ilya Smirnov, Igor Maksimov Editing: Ilya Smirnov, Slava Pleshchev