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This is a gameplay video of the 255th playthrough of Gradius V. [Table of Contents] 0:00:00 Stage 1: Planet Gradius, above the satellite orbit 0:02:52 Stage 1 boss: Big Core Mk-I Rev.2 0:05:57 Stage 2: Planet Gradius, above the city 0:10:16 Stage 2 boss: Venom 0:10:58 Stage 2 boss: Death Mk-III 0:11:46 Stage 2 boss: Tetran 0:12:14 Stage 2 boss: Big Core Mk-II 0:12:53 Stage 2 boss: Big Core Mk-IV 0:14:14 Stage 3: Planet Gradius, underground city 0:20:19 Stage 3 boss: Grand Spider 0:23:02 Stage 4: Bacterian, cell center 0:29:14 Stage 4 boss: Huge Heart 0:30:47 Stage 5: Asteroid Frontline Base 0:34:38 Stage 5 Boss: Blaster Cannon Core 0:37:08 Stage 6 Bacterian Breeding Factory 0:44:06 Stage 6 Boss: Rolling Core 0:44:52 Stage 6 Boss: Circle Core 0:45:34 Stage 6 Boss: Big Core Mk-III 0:46:02 Stage 6 Boss: Covered Core Mk-II 0:47:18 Stage 7 First Half Bacterian Fortress Core 0:49:40 Stage 7 First Half Boss: Beacon 0:51:04 Stage 7 Second Half Bacterian Fortress Core 0:55:20 Stage 7 Second Half Boss: Keeper's Core 0:59:24 Stage 7 Second Half Boss: Elephant Gear 1:03:50 Stage 8 Planet Gradius Above the City 1:07:36 Stage 8 Boss: Venom [Video Summary]・This video was released on a site called Stage6 operated by DivX from around January 2005 to February 2008. ・Recorded on a real PS2. ・In order to release it at 60fps, the original 640x480 video has been upscaled to 1920x1440. ・Power-ups are EDIT, and are spread bomb, vertical, ripple laser, freeze, and force field. ・This video was recorded using stage select. At the beginning of stages 2 to 8, power-ups are used with Konami commands. ・In order to select the 255th lap, save data was created using PAR2 in advance. (The game itself is serious dodging without cheating.) ・The difficulty level seems to stop increasing around the 10th lap. [Explanation of each stage] ・Stage 1: This is a difficult stage where you are required to improvise dodging throughout the entire game while not fully equipped. The boss uses the ripple laser as a barrier to neutralize the ion ring. ・Stage 2: This is relatively easy.・3rd stage: All can be patterned, including the boss. If it wasn't for the freeze option, the difficulty would be several times higher. ・4th stage: Place the option in front and quickly defeat the turret. If you surround your ship with ripple lasers, you can ignore the amoebas and bugs. ・5th stage: Use formations and ripple + spread firepower to push through the way. The blaster cannon core is a tough enemy. ・6th stage: The first half of the base is just as difficult as the first round, even in high-level rounds. (It feels like relaxing in a hot spring) However, the reverse scrolling part in the second half is different. I equipped a vertical just for this. ・First half of 7th stage: The beacon is the challenge. The high-speed part on the way is a complete pattern, so you can break through it almost 100%. ・Second half of 7th stage: The Keeper's Core is the challenge. I've redone just 7th stage more than 100 times. In the recording, I made a mistake in capsule management during the Keeper's Core battle, and I didn't have enough speed, so I couldn't prepare a spare force field, and I went through hell. However, it's interesting because it's only when I make such mistakes that I can make it to the end. ・8th stage: At first, it's 1st gear, so Zab breaks through with determination. If you play the 2nd stage first in stage select, your partner will trace your past self.