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The story so far (no video recordings, as it's only a test so far): One country is at war with another, so all the military is needed on the front lines. As a result, chaos reigns in the country itself, as there are seditious armies and bandits everywhere. To deal with this, there was a notice in the tavern saying that volunteers were needed to put down the uprisings in the village of Carnaga, for a fee of course. This is where our group of heroes, consisting of the beast master and berserker half-elf-half-dwarf Bas-Tard, the water magician Selene Kaskade, the necromancer Khzot-Othar and the moon elf Endurion, met and decided to tackle this task together... The rest of the story so far is shown at the beginning of the video :). Everrealms of Eternia is a game we developed ourselves. It has its own rules, but is roughly based on the basic idea of DnD (Dungeons and Dragons). A big difference to DnD is that the max level goes up to 100 and all caps for stats are lifted. In addition, all classes, creatures, spells, equipment, etc. are created completely independently and coordinated with each other using complex balancing tables, making the gaming experience a little easier, more accessible, and less punishing. Many calculations and mechanics are different (e.g. HP or the effect of shields). There is also a permanent guild system active, which offers rewards, tasks, and also interventions from opposing guilds. If you want to find out more, you can take a look at the rules at the following link or contact me: https://www.mediafire.com/folder/aods... I am also happy to share the content created so far if someone wants to play a game with their group. I would of course be happy to receive donations via Paypal: https://www.paypal.com/donate/?hosted... If you have any individual requests (e.g. if you want to replay this but want a specially created class), please send a short email to: [email protected] In this case, however, please bear in mind that this also means several hours of work for me. DISCLAIMER: All graphics (apart from the card), both of objects and monsters, are not my property. Most of the monsters come from MTG by Wizards of the Coast (https://magic.wizards.com/en). The images of the equipment are from various artists. The sounds used are either self-created, purchased, or under a free license. The songs are all purchased from Fesliyan Studios (https://www.fesliyanstudios.com/). The story as well as the concept of the game and all equipment, monsters, etc. are by me, Eckbert Aust. Events and places have no connection to reality and are a homage to the exciting world of MTG, which unfortunately is neglected in the card game MTG.