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From big bosses to mob enemies, from the fairly standard to the lesser known, I've put together clips of attacks that can be avoided by jumping into one video. I've tested them myself once and carefully selected the ones that I thought were fairly stable and practical, but I apologize if I made any omissions or mistakes. Depending on the attack, the timing of the successful jump (after seeing or placing it down) may differ, and if the attack is too close to the base it may hit, so positioning and the direction of the jump are important, and it may also be affected by the difference in height of the terrain, so be careful of that. Attacks excluded: - All projectiles - Those with strict timing and clearly not intended to be avoided by jumping - Those that are difficult to avoid by either seeing or predicting - Those that you can't take evasive action in time after jumping - Attacks of small enemies that are too insignificant - Those that have too little point in aiming for a jump dodge - Those that are almost the same and there are too many of them, such as variations of the Holaroo shock wave - Those that look like they can be avoided by jumping but take small damage (such as Radagon's grab) BGM used: ``jump'' by Sari BGM / @sari_bgm