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Reminder: Servitude summons an Armecreant from turn 1 and then every odd turn (3, 5, 7, etc.). Note: This achievement is easier with a lot of characters in the fight (loot 6 and more). In this fight, you can't finish them off, but you still have to hit them every turn to remove their "Call for reinforcements" state so that they don't summon an Oppressed. The longer the fight lasts, the more Armecreants there will be on the field and the more the difficulty of the fight increases. This is why it is best to eliminate Servitude fairly quickly so as not to be overwhelmed by the Armecreants. If you are playing in Loot 4, you will almost necessarily need something to eliminate her in one or two turns. A class that allows you to apply the Unhealable state is also recommended. This will allow you to almost pass the third phase of the fight and with all the Armecreants summoned, this is clearly not insignificant. You can eliminate Servitude first but it is not mandatory. With a composition based on Eliotrope OR Rogue OR Sram, you can eliminate him quite easily in one or two turns. It is better to play in the earth element in order to maximize the damage on Servitude (he only has 15% resistance in this element). Reminder: Servitude returns 200% of the damage taken if you are not in the Treachery state. This state is gained by walking on white glyphs summoned by Servitude and it is incremented by hitting his allies. The ideal if you can eliminate him quickly is to eliminate him between turn 5 and turn 8. After that the Armecreants will start to cause some problems. The rest of the fight goes like a classic Servitude and you can refer to the article for more advice.