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A review of the action role-playing game Bloodborne, officially released in Korean on March 24, 2015. From Software and SCE Japan Studio collaborated. Is that why? Although it is a From Software game, it feels a bit unfamiliar and new. It has a similar structure to the previous Soul series, but the speed is different, and the introduction of the regain system allows you to play the game more aggressively. Of course, it is almost the same in that you can go out and date Yu Da-hee without stopping, and the game difficulty is extremely unfriendly and difficult for beginner gamers. Dmonk Score 7.8 It was lower than I expected. In fact, it is similar to how I felt when I finished the Sherlock Holmes review. Overseas game webzines gave Bloodborne favorable reviews, giving it 9 points or more, and Korea is not much different. So I thought about raising the score a little, but I decided to just push through. Multiplayer and frame drops, these two were significant negative factors. Gamers who have enjoyed Bloodborne will agree. The matching system, which is far behind the times, was frustrating the whole time I was playing and sometimes I even fell asleep. The difficult matching system was the worst. PVP, dungeons, and co-op were all the same, so it was hard to enjoy it properly, and the sudden frame drops during multiplayer made the game unplayable. I actually wanted to give it a lower score, but thanks to the sweet temptation of the Korean version, new release, and exclusivity, I ended up with a score in the high 7s. --------------------------------------------Blog post http://dmonk.blog.me/220320765855 ------------------------------------This Is Game series http://www.thisisgame.com/webzine/ser...