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A major incident occurs in Four Brothers Mahjong as the mahjong table breaks for the first time [Decapin (Sossy) Mahjong #12-1] • A major incident occurs in Four Brothers Mahjong as the mahjong table breaks for the first time [Decapin (Sossy) Mahjong #12-1] Soshina roars as his Yakuman is ruined [Decapin (Sossy) Mahjong #12-2] • Soshina roars as his Yakuman is ruined [Decapin (Sossy) Mahjong #12-2] The era when you can't win a Yakuman if you can't win a Yakuman [Decapin (Sossy) Mahjong #12-3] • The era when you can't win a Yakuman if you can't win a Yakuman [Decapin (Sossy) Mahjong #12-3] Four Brothers videos are updated every Friday! [Four Brothers Local Mahjong Rules] All red eaters, no tanks added later, no draw pins, no furiten, no yaku, no formal tenpai, doubloons allowed, North is a draw Dora, treated as a Dora even if it is in hand (free to draw or not draw), North is not your own wind or field wind, North is OK to call, and waiting for North is also OK, North draw is not allowed, no ridge bloom is allowed, special yakuman (treated as main role), - Man mixed suit, patchiri (2 types of using 4 cards in a hand of seven pairs), - Daisharin is OK if it is a seven pair of pure suit (does not have to be 2-8)・Nagare Mankan can be a Yakuman compound Yakuman, which can become a double or triple, and can be Shikankoku Tanki, Kokushi Musou Jusanmen Wait, Dai Shiki, or Double Yakuman. Even if you get a Yakuman, you can still see Ura Dora. ・Yonenkoku can be used, and four seven pairs can be used, and there is Kaitei Mogetsu, and there is no Kawatei Rao Uo. Kosharin (seven pairs of mixed one suit) is a 6-han riibo win, and with only Dori Reach, a winning hand is Baiman South. If at the end of the round, everyone does not have 40,000 points, a return East, and a further return Tontonboo doubling the chips. Since the points are not calculated, the points are calculated by counting with your fingers. Child's 3 han 4000 points Parent's 3 han 6000 points Parent's 1000 points per round No loss of draw When child draws Mankan, Parent 5000/Child 3000 When child draws Tobiman, Parent 8000/Child 4000 When child draws Baiman, Parent 10,000/Child 6000 When the child draws sanbaiman, the parent pays 16,000/child pays 8,000 When the child draws yakuman, the parent pays 21,000/child pays 11,000 When the parent draws yakuman, the child pays 24,000/24,000 (when the parent draws, the child pays half each) Tontonboo - if the parent continues to win and ends in the first round of East, 3 chips If a doubloon is hit in the middle, it is not valid (only one parent must continue to win) Double skip - if two players skip at the same time, 3 chips, all no rank uma, 40,000 points returned, if there is even a -1, -10 is added to the score, and all are returned to the top If a tile is skipped, -10, and +10 to the person who skipped When the fourth tile is drawn after a reach, a forced kan is issued (only if the wait does not change) After reaching, the dealer immediately removes the North and during a No-ten draw, in the East round the dealer goes, but in the South round the dealer does not go. If the dice roll a double, turn over two Dora tiles. If it's a Pin Double or Six Double, turn over three tiles. The draw is next to the Dora tile, up to the base. Chips are required immediately, behind the Dora tile, or if it's a Yakuman, pay the Yakuman tile with responsibility. Yakuman tile with six tiles all (pay for missing tiles as well). If a direct hit is a Yakuman, pay 18 tiles. If the player counts (from 14 han), pay 3 tiles all, if a direct hit is a nine tile pay. Four Brothers Shimofuri Myojo Soshina Shimoryu Maeda Shimoryu Shimota Double Higashi Daito