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This is Sankyo's Nazca frame drum machine, CR Fever Neptune. Three settings: ①1/352 ②1/371 ③1/391 (5 & 15). 1/3 chance of winning, followed by two more chances. The chance patterns are red 7, mermaid, and red BAR. This time, I'm playing with setting ①. If the main drum rotates while the small digital on the electric chute is rotating, a large bias occurs on the left drum. Therefore, during normal play, there is a different way to enjoy it than with the cash machine version. When the bias occurs, red 7, blue 7, red BAR, mermaid, and treasure can only stop on the middle row. Blue BAR, Jaws, and submarine can only stop on the top or bottom row. NEPTUNE can only stop on the top or middle row. (I haven't played it in a while, so I'm sorry if I'm wrong.) Therefore, when the bias is broken and a reach is reached, it becomes extremely hot. (Note that when the small digital is not spinning, the bias does not occur.) At the end of the video, I will post three videos. 1st, a miss on every spin. 2nd, a super hot red BAR reach from a left bias and a return. 3rd, a super hot double reach from a left bias and a return. Become a member of this channel to access the benefits: / @bunny1558 Voice: Tsukuyomi-chan @COEIROINK https://coeiroink.com