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This is a CR digital pachinko machine with a cathode ray tube. It was a two-loop machine, so it was popular because of the explosive power when it hit the sweet spot. There was no SP reach, and all the reaches were hot, so the player watched while sending telekinesis to the middle pattern every time it reached. Although the filming was done using an FF frame, it is actually a Stella frame. 00:00 Explanation of specifications, etc. 01:26 Start of play 03:12 Successful hit - Normal hit (unfortunately, a little out of focus) 05:09 Corrected out of focus and re-shot - Shocking ending <Explanation of the last scene> Just when I thought the reach was reached at the end, it suddenly dropped, and even the person filming was surprised. After investigating various things, it seems that the fuse in the frame suddenly blew. It may have been overcurrent, but the cause is unknown. The fuse was replaced and nothing happened, but it's scary that you never know when a retro machine will break.