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Hello and welcome to another Anno 1800 tutorial of a special kind, the mathematical kind. Today I would like to devote myself to a widespread theory. You often read in forums or in comments or hear in videos the remark that there is nothing better than reducing the workforce of the companies to 0. I would like to oppose this theory today, because in my view it is not entirely correct. But of course I will try to prove it mathematically. So let's get started. I hope you enjoy watching. Chapters of the video 0:00 - Introduction 0:36 - The thesis 2:25 - Basic idea presented in-game 4:16 - Space required per worker 5:49 - The logical error in the thesis 7:37 - What is it really about? - Tile production 9:22 - The relationship between company and workforce area 10:01 - Two extreme examples 13:03 - What do I have to pay attention to now? 13:31 - How do I find suitable items? 14:36 – The table for self-calculation 15:36 – Conclusion Many greetings Moin-Gaming