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???? Win the video game of your choice on Instant Gaming ► https://www.instant-gaming.com/fr/giv... ???? Instant Gaming (PC games -70%) ► https://www.instant-gaming.com/fr/?ig... ???? Support us on PATREON ► / iconoclaste Have you ever set foot in a place you weren't supposed to go? For almost anyone who has ever played a video game, the concept of a secret area is quite simple. Most games offer a main path that has at best a few branches. If the player is experienced enough, he will have the opportunity to push the experience even further by exploring secret areas that are a bit of a difference between him and the average person. The notion of an open world can enter into the equation, but that's not the important thing. Who says secret sometimes, and often even, says bonus. The first example that comes to mind is The Binding of Isaac, an independent video game by Edmund MacMillen. As usual, we find the cute dirty universe of the developer, and as usual, it comes to dress up a super fine game design. If there is one thing I love in Isaac, it is the secret rooms. We call Secret Room in a game as officially translated as a Sega game these rooms, which can only be discovered on condition of detonating a bomb against a wall that has no visual difference with the other walls of the game. It's great, because it's useful. Finding a secret area of Isaac can change the course of a game, and above all ... it's included IN the game. I know it seems obvious that secrets require nothing more than the base game, but not everyone has this politeness. There are other titles, less delicate. Like the Pokémon series, up to the DS. Who also had secret areas, with incredible experiences in them, and who… Well no. Niet, nada. It was a great frustration for all the children of France in the 90s and 2000s. Or at least all those who were not lucky enough to be able to download the object already present in the game code, which allowed you to have the right to go to Aurora Island, capture Deoxys in Fire Red, which would have allowed you to show off in front of your friends. There was no wifi, you had to go in person to video game points of sale, connect your console to a terminal, and receive the object. If you lived in a big city I wouldn't say, but in Nogent-l'artaud, we haven't seen many pass-eons. In this video, we're going to discuss together secret areas like no other, and especially what they imply for players. Music credits: Map - Tomodachi Life Hall of Horoscope - Ape Escape 3 Shinki Center - Busou Shinki Battle MAsters Shop - The Idolmaster 2 White Field - Street Fighter EX2 plus Central Park Sunday - SimCity 3000 The Three Musketeers - Senko no Ronde fullflat duo Rude Buster - Deltarune Steam Gardens - Super Mario Odyssey bgm 4 - The Coveni Portable Let's Go to Town - Yumeria The tousou highway - Simple 2000 series vol 68 The ordinary people stage boss - Radgirgy Battle Torna - 3:13 The Church of NieR Automata 10:14 The Hidden Face of Mario 15:18 Dragon Quest and the Naughty Games 20:21 The Useless Coin: Undertale 24:44 Conclusion == ... == ...