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0:00 Broadcast starts 14:00 (Disclosure of dark history) A sneak peek at Director Kim's travelogue from his days as a game magazine writer 21:00 How low-level users of the old days, Wind, played 26:00 The 'omnipotence' of the old days, Wind that is unimaginable now (PD: Isn't that too barbaric? LOL) 33:00 What is the difference between today's MMOs and the early days of MMOs? 44:00 Director Kim: People on the old server didn't recognize other servers 48:00 Nickname culture back then, different from now (Why old users often used 'martial arts nicknames') 59:00 Director Kim: In Wind, anyone below level 98 was a tool(?) 1:05:00 Extreme control game 'Wind' 1:13:00 Drifting through the air~ Hmm~~~Failed!! (Twist, twitch) 1:19:00 The story of the hunting ground dispute back then 1:40:00 The story of Director Kim becoming a treasure goblin (The dangers of wind chat) 1:47:00 Director Kim cared more about looks than equipment performance? 1:58:00 A haunted house with a transparent patch?? 2:03:00 Equipment icons are also a look? 2:08:00 The warmth of the dead remains. The story of 'staying' 2:16:00 The story of the merchant Gamoe 2:22:00 Business is 'psychology'. The story of the eight trigrams merchant 2:29:00 The psychological warfare of merchants in Gamoe 2:33:00 The true value of a merchant's skills is revealed when a fool appears 2:49:00 The reason Gamoe created a price list 2:53:00 The story of fraud experienced by Director Kim in those days 2:58:00 If you throw an item on the ground, it is no longer your item 3:10:00 The 'sect fraud' that made Director Kim give up on the affair