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IST is very useful, but the mechanism is complicated. If you use it incorrectly, you may encounter problems such as not being able to get important things or pick up arrows, so never save if you have more arrows, tokens of overcoming, or Korok's Mi. Do not increase the number of blessings of the heroes as much as possible. Please make sure to take a backup with automatic backup turned off and do so at your own risk. This video is the first video to understand IST. 2nd period → • [Revolutionary Bug] A thorough explanation of how to get 999 of any material in 3 minutes [IST Course 2nd period... People who discovered bugs that contributed to the discovery of IST: GTAPanda, PowerGamerKai People who quickly summarized the bugs in Japanese: Yuda ( / switch_movie_ss) Explanation of technical terms used in the video: IST → Inventry Slot Transfer A general term for bugs, mainly the transfer bug this time Transfer slot → Material holding bug or the number of times you sold nothing in the overload world Steps: If you transfer to "from the beginning", consume all of your Korok's Mi and tokens of overcoming (or make them 999) Prepare to defeat Calamity Ganon and manually save Sell all clothes Count the types of valuables, clothes, and arrows Create a transfer slot for that number + 1 minute Defeat Calamity Ganon and take the Light Bow and Arrow Discard all disposable items and eat food Return to the title screen and select start over Take the Sheikah Stone, save and restart If transferring to existing data Consume all of Korok's Mi and Proof of Overcoming (or make it 999) Sell or discard everything except the items you want to transfer Write down the number of items you want to transfer for each item Create a transfer slot for the items you want to transfer + 1 minute Pick up one item and nullify the pouch, manually save Pick up another item, revive the pouch, defeat Calamity Ganon Take the Light Bow and Arrow, and match the number of corner items as noted (except the Light Bow and Arrow) Once they match, organize the pouch and load a manual save without opening or closing the pouch Open or organize the pouch, save and restart Principle: Breath of the Wild's materials, weapons, and other items are stored in the pouch. These are managed by two types of data. One is the data called "Memory" that we can see in the game, and the other is called "Gamedate" that is invisible and saved in the save data. These are like items in a pouch arranged in order, with weapons on the left and important items on the right. They also store information such as whether they are equipped or not. The reason why there are two similar types of data is that there are times when Link's equipment needs to be temporarily stored during events such as the Wild Trial of Saihate Island and the Sword Trial. Each of these has a role, and when the game starts, data is copied from the saved Gamedate to Memory and made to appear in the pouch. If you have already started the game and want to load another file, the data in Memory is temporarily deleted so that the items in the pouch are not carried over. Then it is copied from the Gamedate of the loaded file to Memory. This process should always keep Memory and GameData consistent, but we can bug the process of "deleting Memory data when loading another file" to carry over the items to the loaded file. This process deletes the first ~ items in the pouch. This is the process, but this "~ items" part is managed by the save counter. This save counter counts the number of items from Gamedata at the start of the game, and if you get a new item, it is incremented by 1, and if you sell all of an item or put the last one on the ground, it is decremented by 1. So, if you sell all of the materials while activating the "material holding bug", you can put the material on the ground immediately after selling. This allows you to turn the save counter in the negative direction for two items, "sell all" and "put the last one on the ground", with one material slot, and when you do this m times, only the top n-m items of the n items you have will be deleted when you load. Well, in short, you can carry over items from the important side by the number of materials sold with the material holding bug. What is Ikabouzu? We create various content with the theme of adding color to your life with Zelda. Zelda Musou: Age of Calamity RTA [Normal/Hard] World No. 1 (2020/12) Former No. 1 in Japan for The Legend of Zelda: Ocarina of Time RTA Any%. ◇Becoming an Ika-na is easy! Just press the subscribe button! ! -------------------------------------------------------------------------------- Ikabozu-kun is currently recruiting members! What is the member system? How do I register? ? →https://note.com/ikaboze/n/n53ef47aae34c Click here to join! → / @ikaboze Twitter is here!! / ikaboze Members-only Discord server is here!! / discord #Ikabozu #Live commentary video #Game #Nintendo Switch #The Legend of Zelda: Breath of the Wild #Breath of the Wild #Botw ED credit Tobu & Itro - Sunburst [NCS Release] / @nocopyrightsounds