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Friends, you know very well that most of the Spectrum clones we used in the early 90s had 48 KB of RAM. That is, they corresponded to the most common computer model 'ZX Spectrum', which was sold in England at the time. And of course, the cherished dream of some of us was to connect a floppy disk drive and install the so-called 'music coprocessor'. But the most interesting thing was the increase in memory from 48 to 128 kilobytes, which promised some unknown, but advantages. I think everything is clear with the advantages of the floppy disk drive and the sound chip, but why were '128 KB' needed for ordinary users, and were they needed at all - I suggest talking about this in this video. 00:00 Introduction 00:37 Minimum system requirements 01:54 48 k - not enough anymore? (Jetpac, Chequered Flag, Bruce Lee, Midnight Resistance, P - 47, Golden Axe, Snowstrike, Lemmings, Street Hassle, games) 05:39 What did '128k' give to users? (Terminator 2, Carrier Command, Robin Of The Wood, Test Drive 2, Crazy Cars 2, Robocop, Chase HQ, Into The Eagles Nest games) 09:38 Disadvantages of 128k games (Gryzor, Rick Dangerous 2 games) 11:06 And yet, is 128k good? (Dizzy 5, Slightly Magic games) 13:58 They say 128k is not necessary? (Tai Pan game) 15:47 Conclusion